I thought I would share a couple of ideas I use for my students to help them realign their thought processes for making more putts.
I will usually ask them to read a putt for me. I choose a putt with some clear break and ask them to tell me how much it is going to break. Usually, I will get some answer relative to the hole. Then I ask, if the cup was covered over, and the ball ran through the middle of the hole, how far by would the ball roll. It’s usually at this point that I get the blank look.
You need to determine the speed you are going to hit the putt before anything else. This determines the putts actual break and distance. These are the two things you need to focus on. Not just the initial starting direction.
After that discussion, I explain what the apex is and ask them to show where they think it would be. I use the apex info, the speed info and the aimpoint they gave me and I place a visual representation of that putt on the ground with a piece of rope. I stick it in the ground where the ball is with a tee, show the entire curve and run it through the hole to a point that represents the distance they want to hit the putt.
Once they see the actual curve they chose to represent the picture of this selected putt it helps complete the picture between visualization and does it look right. Using rope is a great way to represent the putt visually to the student. It is amazing how well many people read the putt when they can shape the rope themselves and look at it.
It also helps to show them that they can not aim at the apex and expect it to go in. Once they see where the rope starts and where the apex is they can clearly see that it is almost never a straight line.
It is also interesting to see that most people will see more of a die line when they shape the rope. This is especially true if you are working on a putt across the slope. It is really eye opening when they see where their actual aiming point is to create the curve they’ve just drawn on the green.
Give these ideas a try and appraoch every putt with one goal.
Make Everything.